Dealing with burnout... (Strategic Lateral Move)
So Yeah…
After the Indiegogo/Steam thing, I kind lost some momentum on development. Since I invested so much into promoting (which was very eye-opening, BTW) the project. I tried to get back into the eventing and art, but it just seemed forced. Here’s what I tried on the art scene:
I’m got stuck with how I want to finish her off, which is where I got stuck for a bit. Then I tried to work on eventing and the motivation wasn’t there. Honestly, I got burned out on this project for now. So, I decided to pivot temporarily.
As I’ve said before, I’m taking the FuzOTek line, into an interesting direction. I want to make a tabletop game where you engage in fast-paced battles for supremacy in a world of living robots and magic! I’ve been working on rules, gameplay, mechanics, lore and ART (LOTS of art)!
Observe:
Currently, I’m making abilities, magic and story for this. It’s coming along quite well and I’m having a lot of fun with it.
I’m considering making a pdf for folks to get for free and printed book with art and everything for folks that want something tangible for their self. I might reach out to some artists who did work for me to add visuals to the writing. I also want people who can test out how it plays and give feedback. I’ll try to figure out a way to do this locally.
Out of curiosity, I’ve been playing around with this midi program called Bosca Ceoil. It’s pretty simple and FREE! I followed the tutorial for a bit and messed around and made a little ditty. It’s not much but I’m proud of it. Give it a listen:
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Make sure to set it as a ringtone! You’ll never be late for ANYTHING EVER AGAIN!
TO BE CLEAR…
I’m not giving up on Slime Kingdom, I still have plans to finish it. I just need to work out the details for the next Episode. Just need a breather from it and let my creative wings spread. Hope you don’t mind…