About last weekend...

During this last couple of days I was finally able to release the latest STABLE version of my current Game Projects (Monstructs: Makers and Mayhem & Slime Kingdom).

Yay ME!

Yay ME!

The latter part of last month, to be honest, TROLLED ME HARD. It got so bad, I was considering if I had to stop work on Monstructs, due to eventing/scripting issues! Thankfully, I was able to push through it and found solutions to the problems at hand. I made posts for the changes, edits and upgrades I was able to make to both projects. I’ll post the changelogs for both.

———————————————-HERE’S WHAT I GOT DONE!——————————————-

2nd Release Announcements.png

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BETA 1 Changelog

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1. Updates

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1a. Changed flower events so that they only give petals ONCE, but they respawn within 7 in-game days.

1b. Changed Drunk in Makers Meet n' Greet to having him charge for important info.

1c. Upgraded Inspiration System.

1d. Rewrote many story elements Edited the Opening to reflect that.

1e. Added images to the Help System.

1f. Added Traits to the game.

1g. Updated Character Set for both the FUNK-Gus and Treant Bosses.

1h. Upgraded images in Opening and Making system.

1i. Made it easier to Make at least one more Monstructs before leaving Kaire Village.

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2. Bug Fixes

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2a. Fixed functions in the in Help system.

2b. Fixed Party reviving after battle glitch.

2c. Fixed Healing error after the first major battle.

2d. Fixed grammar errors in important scenes/systems.

2e. Fixed possible GameOver error when you lose Caste Master Fights.

2f. Fixed errors in Monstructs selection on Caste Masters Map

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BETA 0 Changelog

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1. Updates (as of Last Alpha Build)

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The Vast majority of systems and database were updated, reworked,

and/or changed! It's improved in so many ways, with more to come!

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2. Bug Fixes (as of Last Alpha Build)

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I smashed a LITERAL TON of ERRORS and BUGS! I couldn't even list

the amount to even list them all. Thanks to all the feedback of those

who played!

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***********Slime Kingdom Episode 1 Changelog***************

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]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]\ NOTE /[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[

These are changes that occurred after the first PROTOTYPE release back last year.

ALL CHANGES RECORDED WILL BE FROM 04/01/2019 FORWARD!

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UPDATES

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1. Re-balanced Enemy stats to make battles easier and more enjoyable.

2. Changed MAP Event to be more functional and reduce errors.

3. Reduced Image and Audio files for easier download.

4. Streamlined the Syncho Charge system for greater playability.

5. Reduced size of Party Character sheets so they won't look like they're

on top of each other.

6. Added Galv's Message Styles for Comic Balloon effect in dialogue.

7. Added Move Route Frame plugin to compliment above.

8. Added "Gifts" that offer abilities to help out the player.

9. Added an evented Party switch to make use of Party Gifts.

10. Added new maps.

11. Added a new Boss battle song.

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BUGFIXES

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1. Fixed error with Tutorials, so they wouldn't interfere with battles.

2. Fixed the aftermath of the Nectar fight in Murky Swamp where

certain characters wouldn't disappear.

3. Fixed Synergy Charge where Magma appears when not in the party.

4. Fixed on-map Encounters to respawn correctly after the battle is over.

5. Fixed Map errors that repeated after player tries to go back to map.


All in all, it was a trying couple of weeks. But, I feel that I was able get everything accomplished I wanted to.

Be sure to stop by and leave your thoughts/bugs/feedback at the Discord for these games.